OpenEXR workflow (Maya and After Effects)


As promised earlier, heres the tutorial on an OpenEXR workflow with Maya and After Effects.

The links mentioned in the tutorial are listed below :-

http://www.openexr.com/

http://www.fnordware.com/OpenEXR/

Thank you Brendan from fnordware for writing this plugin and sharing this tip 🙂

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4 Comments

    • Hey Tim,
      Open EXR has a lot of benefits which is why many top vfx and animation studios have pretty much standardized on it. OpenEXR’s multi-resolution and arbitrary channel format makes it appealing for compositing. OpenEXR alleviates several painful elements of the compositing process. Since it can store arbitrary channels, specular, diffuse, alpha, RGB, normals, and various other types of channels in one file, it takes away the need to store this information in separate files. The multi-channel concept also reduces the necessity to “bake” in the before mentioned data to the final image. If a compositer is not happy with the current level of specularity, he or she can adjust that specific channel.
      The following links will also help you in understanding a bit more about this file format :-

      http://http.developer.nvidia.com/GPUGems/gpugems_ch26.html

      http://forums.cgsociety.org/showthread.php?t=468154

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